Ultraball

"A ball so super, it became ultra. Does not cripple players, deals only 40 damage, and has a lower initial throw velocity. However, every bounce increases it's velocity and doubles it's damage, up to 200 damage." In-game description

The Ultraball is a slot 1 weapon for Knight that is thrown and bounces on surfaces, with each bounce doubling its damage, up to 200 damage. Each bounce also increases its velocity, although unlike the superball, it does not cripple, and has a lower velocity upon throwing.

It is a bright, shiny team colored ball that makes a higher pitched sound when bouncing compared to the superball.

Tactics

 * As the damage doubles each time it bounces, its better to bounce it in front of enemies first before hitting them to be able to immediately do 80 damage with the Ultraball.


 * It works best in very enclosed areas such as inside restaurants in Wcdonalds vs Booger King as it has alot of room to bounce around in, giving it more chances of hitting enemies.
 * Do note that it only deals 50 damage per bounce on non-humanoid targets, and cannot deal damage each time it bounces on them. This means you cant just wedge an Ultraball near the reactor and expect it to blow it up instantly.


 * Although it does not cripple, allowing it to bounce atleast twice before hitting an enemy could immediately knock them out.