Nitro Charge

"Smaller explosives mean you can carry more! You can carry up to 3 Nitro Charges, though they don't hit as hard as a big brick of C4." In-game description

The Nitro Charge is a slot 3 weapon for Trowel Guy that can be thrown and planted on a surface, and then manually detonated by pressing E to create a massive explosion. Deals double damage on a direct hit, alongside massive blast force. It deals half the damage of a C4 but has almost the same explosion radius.

The Nitro Charge is directly inspired by plantable explosive weapons, having a sand colored body and a dark gray strap, that is attached with a few buttons and a team colored wire on it. The Nitro Charge blinks and makes a beep sound once it can be detonated, and also when detonated. It also produces a small whirring sound when planted.

Tactics
Since it functions very similarly to the C4, the same tactics can be used for this weapon. See the C4's page for the general tactics you should know on how to use this effectively.


 * Unlike the C4, it is more ideal to place your Nitro Charges in small groups, as the damage it does is half of a C4.


 * Just because you could carry more, doesn't mean you should go trigger happy with it without the explosive pouch. Be sure to manage your Nitro Charges properly, or else you'll find yourself wasting them.


 * A single Nitro Charge can be used to "nitro jump" where the blast force allows you to kite a great distance. This doesn't follow the same logic as rocket jumping however, as the explosion is too deadly to be used for jumping. Instead, you place a Nitro Charge behind a destructable object, preferrably behind a trowel's wall, and detonate it once you are on the opposite side. The blast force the exploded parts receive could push you over a great distance, although it is not easy to do. Multiple walls could help make the chances of that ocurring more frequently.