Landmine

"A cloaking landmine. Deals a maximum of 125 damage. Longer arming time hinders use in active combat, but recharges quicker than a tethermine." In-game description

The landmine is a slot 3 weapon for Demoman that also acts as a trap, but unlike the Tethermine, it cloaks itself, which can catch off-guard players better. However, its trigger radius is larger than its explosion radius, so its best to fill an entire area with Landmines to have better chances of killing enemies.

Its design obviously takes inspiration from a Landmine, mostly being team colored, with its side having a dark gray band and its top having a light red circle on it. When cloaked, it becomes almost fully transparent, and blinks red.

Tactics

 * Throw it everywhere and anywhere, often times it hits enemies even though you don't remember throwing a Landmine on the spot they died at.


 * Its best used in maps with CTF gamemodes like Thunder Bases and Afterschool, and can counter unaware rushers well, provided they don't blow up your Landmines. To counter this, throw your Landmines at choke points instead of the flag itself.

Trivia
In real life, landmines explode when the thingy ontop of them gets stepped on. But in The Flappy Men, Landmines detonate if an enemy gets too close to it.