Electro Rifle

"Electro rifle alt fire upgrades buildings!" "Electro rifle inflicts shock, which reduces throwing range!" In-game description

The Electro Rifle is the default slot 1 weapon for Sapper which shoots electric bullets that inflicts shock on enemies. It could deal double damage to non-humanoid targets and shock reduces the throwing range of humanoid targets, which means enemies affected by it have lower throwing range on their throwable weapons. Hitting 10 bullets fills up the charge meter, which allows you to right click to shoot a powerful shock explosive, which can be used to either upgrade sentries and mortars or deal heavy damage to enemies.

It is a medium sized gun that is mostly yellow colored with some gray accents. The bullets it shoots have noticeable shock particles on it and travel at a slower distance than most bullet weapons, but has a longer hitbox, making it an easier weapon to hit enemies with.

Tactics

 * m1


 * Hit 10 bullets on enemies to fill up your charge meter, then use it to either upgrade your buildings or explode enemies. It can also be used similarly to rocket jumping, although it is highly unrecommended, as you also inflict shock to yourself, reducing the throwing range of the throwaporter.


 * Although it deals low damage, the ease of shooting enemies with it easily makes it one of the most annoying weapons to fight against. The shock effect also renders throwables useless, which counters many playstyles and weapons such as explosive pouch and grapple sticks, to name a few.

Trivia
Electricity is the set of physical phenomena associated with the presence and motion of matter that has a property of electric charge. Electricity is related to magnetism, both being part of the phenomenon of electromagnetism, as described by Maxwell's equations. Wikipedia